feat: Implement core backend services for team owner management, SQLite persistence, and logging, alongside frontend monitoring and record views.
This commit is contained in:
@@ -4,7 +4,6 @@ import (
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"encoding/json"
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"fmt"
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"net/http"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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@@ -187,7 +186,17 @@ func runTeamProcess(req TeamProcessRequest) {
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workerCount = 2 // 默认 2 个并发
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}
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logger.Info(fmt.Sprintf("Starting Team process: %d owners, %d concurrent workers", totalOwners, workerCount), "", "team")
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// 创建批次记录
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var batchID int64
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if database.Instance != nil {
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var err error
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batchID, err = database.Instance.CreateBatchRun(totalOwners)
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if err != nil {
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logger.Error(fmt.Sprintf("创建批次记录失败: %v", err), "", "team")
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}
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}
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logger.Info(fmt.Sprintf("开始批量处理: 共 %d 个 Team, 并发数: %d", totalOwners, workerCount), "", "team")
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// 任务队列
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taskChan := make(chan int, totalOwners)
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@@ -228,13 +237,42 @@ func runTeamProcess(req TeamProcessRequest) {
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close(resultChan)
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}()
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// 统计总数
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var totalRegistered, totalAddedToS2A int
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var allErrors []string
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for result := range resultChan {
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teamProcessState.mu.Lock()
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teamProcessState.Results = append(teamProcessState.Results, result)
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teamProcessState.mu.Unlock()
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totalRegistered += result.Registered
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totalAddedToS2A += result.AddedToS2A
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allErrors = append(allErrors, result.Errors...)
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}
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logger.Success(fmt.Sprintf("Team process complete: %d/%d teams processed", teamProcessState.Completed, totalOwners), "", "team")
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// 更新批次记录
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if database.Instance != nil && batchID > 0 {
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errorsStr := ""
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if len(allErrors) > 0 {
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// 只保留前10条错误
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if len(allErrors) > 10 {
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allErrors = allErrors[:10]
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}
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errorsStr = fmt.Sprintf("%v", allErrors)
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}
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database.Instance.UpdateBatchRun(batchID, totalRegistered, totalAddedToS2A, errorsStr)
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}
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// 计算成功率
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expectedTotal := totalOwners * req.MembersPerTeam
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successRate := float64(0)
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if expectedTotal > 0 {
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successRate = float64(totalAddedToS2A) / float64(expectedTotal) * 100
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}
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logger.Success(fmt.Sprintf("批量处理完成: %d/%d 个 Team | 注册: %d, 入库: %d, 成功率: %.1f%%",
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teamProcessState.Completed, totalOwners, totalRegistered, totalAddedToS2A, successRate), "", "team")
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}
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// processSingleTeam 处理单个 Team
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@@ -249,7 +287,24 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
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}
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logPrefix := fmt.Sprintf("[Team %d]", idx+1)
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logger.Info(fmt.Sprintf("%s Starting with owner: %s", logPrefix, owner.Email), owner.Email, "team")
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logger.Info(fmt.Sprintf("%s 开始处理 | 母号: %s", logPrefix, owner.Email), owner.Email, "team")
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// 标记 owner 为处理中
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if database.Instance != nil {
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database.Instance.MarkOwnerAsProcessing(owner.Email)
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}
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// 处理失败时的清理函数
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markOwnerResult := func(success bool) {
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if database.Instance != nil {
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if success {
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database.Instance.MarkOwnerAsUsed(owner.Email)
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} else {
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// 失败时恢复为 valid,允许重试
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database.Instance.MarkOwnerAsFailed(owner.Email)
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}
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}
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}
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// Step 1: 获取 Team ID(优先使用已存储的 account_id)
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var teamID string
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@@ -268,92 +323,102 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
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result.Errors = append(result.Errors, fmt.Sprintf("获取 Team ID 失败: %v", err))
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result.DurationMs = time.Since(startTime).Milliseconds()
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logger.Error(fmt.Sprintf("%s Failed to get Team ID: %v", logPrefix, err), owner.Email, "team")
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markOwnerResult(false)
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return result
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}
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logger.Success(fmt.Sprintf("%s 获取到 Team ID: %s", logPrefix, teamID), owner.Email, "team")
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}
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result.TeamID = teamID
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// Step 2: 生成成员邮箱并发送邀请
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// Step 2: 并发注册成员
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// 每个成员:邀请 → 注册,失败重试1次
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// Team 有4次额外补救机会
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type MemberAccount struct {
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Email string
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Password string
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Success bool
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}
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children := make([]MemberAccount, req.MembersPerTeam)
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for i := 0; i < req.MembersPerTeam; i++ {
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children[i].Email = mail.GenerateEmail()
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children[i].Password = register.GeneratePassword()
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logger.Info(fmt.Sprintf("%s [Member %d] Email: %s", logPrefix, i+1, children[i].Email), children[i].Email, "team")
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}
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// 发送邀请
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inviteEmails := make([]string, req.MembersPerTeam)
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for i, c := range children {
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inviteEmails[i] = c.Email
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}
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if err := inviter.SendInvites(inviteEmails); err != nil {
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result.Errors = append(result.Errors, fmt.Sprintf("发送邀请失败: %v", err))
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result.DurationMs = time.Since(startTime).Milliseconds()
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return result
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}
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logger.Success(fmt.Sprintf("%s Sent %d invite(s)", logPrefix, len(inviteEmails)), owner.Email, "team")
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// Step 3: 并发注册成员
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var memberMu sync.Mutex
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var memberWg sync.WaitGroup
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memberMutex := sync.Mutex{}
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for i := range children {
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memberWg.Add(1)
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go func(memberIdx int) {
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defer memberWg.Done()
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// 注册单个成员的函数(带1次重试)
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registerMember := func(memberIdx int, email, password string) bool {
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name := register.GenerateName()
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birthdate := register.GenerateBirthdate()
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memberMutex.Lock()
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email := children[memberIdx].Email
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password := children[memberIdx].Password
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memberMutex.Unlock()
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name := register.GenerateName()
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birthdate := register.GenerateBirthdate()
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// 重试逻辑
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for attempt := 0; attempt < 3; attempt++ {
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if !teamProcessState.Running {
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return
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}
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if attempt > 0 {
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email = mail.GenerateEmail()
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password = register.GeneratePassword()
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logger.Info(fmt.Sprintf("%s [Member %d] Retry %d: %s", logPrefix, memberIdx+1, attempt, email), email, "team")
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if err := inviter.SendInvites([]string{email}); err != nil {
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continue
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}
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}
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_, err := registerWithTimeout(email, password, name, birthdate, req.Proxy)
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if err != nil {
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if strings.Contains(err.Error(), "验证码") {
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continue
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}
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result.Errors = append(result.Errors, fmt.Sprintf("Member %d: %v", memberIdx+1, err))
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return
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}
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memberMutex.Lock()
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children[memberIdx].Email = email
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children[memberIdx].Password = password
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children[memberIdx].Success = true
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memberMutex.Unlock()
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logger.Success(fmt.Sprintf("%s [Member %d] Registered", logPrefix, memberIdx+1), email, "team")
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return
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for attempt := 0; attempt < 2; attempt++ { // 最多尝试2次(首次+1次重试)
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if !teamProcessState.Running {
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return false
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}
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currentEmail := email
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currentPassword := password
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if attempt > 0 {
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// 重试时使用新邮箱
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currentEmail = mail.GenerateEmail()
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currentPassword = register.GeneratePassword()
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logger.Warning(fmt.Sprintf("%s [成员 %d] 重试,新邮箱: %s", logPrefix, memberIdx+1, currentEmail), currentEmail, "team")
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}
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// 发送邀请
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if err := inviter.SendInvites([]string{currentEmail}); err != nil {
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logger.Error(fmt.Sprintf("%s [成员 %d] 邀请失败: %v", logPrefix, memberIdx+1, err), currentEmail, "team")
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continue
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}
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// 注册
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_, err := registerWithTimeout(currentEmail, currentPassword, name, birthdate, req.Proxy)
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if err != nil {
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logger.Error(fmt.Sprintf("%s [成员 %d] 注册失败: %v", logPrefix, memberIdx+1, err), currentEmail, "team")
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continue
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}
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// 成功
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memberMu.Lock()
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children[memberIdx] = MemberAccount{Email: currentEmail, Password: currentPassword, Success: true}
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memberMu.Unlock()
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logger.Success(fmt.Sprintf("%s [成员 %d] ✓ 注册成功", logPrefix, memberIdx+1), currentEmail, "team")
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return true
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}
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return false
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}
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// 第一轮:并发注册4个成员
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logger.Info(fmt.Sprintf("%s 开始并发注册 %d 个成员", logPrefix, req.MembersPerTeam), owner.Email, "team")
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for i := 0; i < req.MembersPerTeam; i++ {
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memberWg.Add(1)
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go func(idx int) {
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defer memberWg.Done()
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email := mail.GenerateEmail()
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password := register.GeneratePassword()
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logger.Info(fmt.Sprintf("%s [成员 %d] 邮箱: %s", logPrefix, idx+1, email), email, "team")
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registerMember(idx, email, password)
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}(i)
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}
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memberWg.Wait()
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// 统计失败的成员
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failedSlots := make([]int, 0)
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for i, c := range children {
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if !c.Success {
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failedSlots = append(failedSlots, i)
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}
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}
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// 第二轮:Team 有 4 次额外补救机会
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teamRetries := 4
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for retry := 0; retry < teamRetries && len(failedSlots) > 0 && teamProcessState.Running; retry++ {
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slotIdx := failedSlots[0]
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logger.Warning(fmt.Sprintf("%s [补救 %d/%d] 尝试补充成员 %d", logPrefix, retry+1, teamRetries, slotIdx+1), owner.Email, "team")
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email := mail.GenerateEmail()
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password := register.GeneratePassword()
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if registerMember(slotIdx, email, password) {
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failedSlots = failedSlots[1:] // 成功,移除这个槽位
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}
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}
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// 统计注册成功数
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registeredChildren := make([]MemberAccount, 0)
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for _, c := range children {
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@@ -363,7 +428,11 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
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result.Registered++
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}
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}
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logger.Info(fmt.Sprintf("%s Registered: %d/%d", logPrefix, result.Registered, req.MembersPerTeam), owner.Email, "team")
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if len(failedSlots) > 0 {
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result.Errors = append(result.Errors, fmt.Sprintf("%d 个成员注册失败", len(failedSlots)))
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}
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logger.Info(fmt.Sprintf("%s 注册完成: %d/%d 成功", logPrefix, result.Registered, req.MembersPerTeam), owner.Email, "team")
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// Step 4: S2A 授权入库(成员)
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for i, child := range registeredChildren {
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@@ -407,7 +476,7 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
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}
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result.AddedToS2A++
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logger.Success(fmt.Sprintf("%s [Member %d] Added to S2A", logPrefix, i+1), child.Email, "team")
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logger.Success(fmt.Sprintf("%s [成员 %d] ✓ 入库成功", logPrefix, i+1), child.Email, "team")
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}
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// Step 5: 母号也入库(如果开启)
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@@ -442,14 +511,18 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
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result.Errors = append(result.Errors, fmt.Sprintf("Owner S2A: %v", err))
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} else {
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result.AddedToS2A++
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logger.Success(fmt.Sprintf("%s [Owner] Added to S2A", logPrefix), owner.Email, "team")
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logger.Success(fmt.Sprintf("%s [母号] ✓ 入库成功", logPrefix), owner.Email, "team")
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}
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}
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}
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}
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result.DurationMs = time.Since(startTime).Milliseconds()
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logger.Success(fmt.Sprintf("%s Complete: %d registered, %d in S2A", logPrefix, result.Registered, result.AddedToS2A), owner.Email, "team")
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logger.Success(fmt.Sprintf("%s 完成 | 注册: %d, 入库: %d, 耗时: %.1fs", logPrefix, result.Registered, result.AddedToS2A, float64(result.DurationMs)/1000), owner.Email, "team")
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// 根据入库结果标记 owner 状态
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// 只要有任何一个账号入库成功,就标记为已使用
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markOwnerResult(result.AddedToS2A > 0)
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return result
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}
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