feat: Implement batch team owner processing with dedicated upload, configuration, and monitoring pages and backend services.

This commit is contained in:
2026-01-30 18:59:03 +08:00
parent 165c6d69b9
commit 6f18740215
7 changed files with 348 additions and 46 deletions

View File

@@ -78,6 +78,10 @@ func main() {
}
fmt.Println()
// 启动自动补号服务
api.StartAutoAddService()
fmt.Printf("%s[服务]%s 自动补号服务已启动\n", colorGreen, colorReset)
// 启动服务器
startServer(cfg)
}

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@@ -0,0 +1,209 @@
package api
import (
"fmt"
"net/http"
"strconv"
"sync"
"time"
"codex-pool/internal/config"
"codex-pool/internal/database"
"codex-pool/internal/logger"
)
var (
autoAddRunning bool
autoAddMu sync.Mutex
autoAddStopChan chan struct{}
lastAutoAddTime time.Time
)
// StartAutoAddService 启动自动补号服务
func StartAutoAddService() {
autoAddMu.Lock()
if autoAddRunning {
autoAddMu.Unlock()
return
}
autoAddRunning = true
autoAddStopChan = make(chan struct{})
autoAddMu.Unlock()
logger.Info("自动补号服务已启动", "", "auto-add")
go func() {
ticker := time.NewTicker(60 * time.Second) // 每分钟检查一次
defer ticker.Stop()
for {
select {
case <-autoAddStopChan:
logger.Info("自动补号服务已停止", "", "auto-add")
return
case <-ticker.C:
checkAndAutoAdd()
}
}
}()
}
// StopAutoAddService 停止自动补号服务
func StopAutoAddService() {
autoAddMu.Lock()
defer autoAddMu.Unlock()
if autoAddRunning && autoAddStopChan != nil {
close(autoAddStopChan)
autoAddRunning = false
}
}
// checkAndAutoAdd 检查并自动补号
func checkAndAutoAdd() {
if database.Instance == nil {
return
}
// 读取配置
autoAddEnabled := false
if val, _ := database.Instance.GetConfig("monitor_auto_add"); val == "true" {
autoAddEnabled = true
}
if !autoAddEnabled {
return
}
// 检查最小间隔
minInterval := 300
if val, _ := database.Instance.GetConfig("monitor_min_interval"); val != "" {
if v, err := strconv.Atoi(val); err == nil {
minInterval = v
}
}
if time.Since(lastAutoAddTime).Seconds() < float64(minInterval) {
return
}
// 检查是否有任务在运行
if teamProcessState.Running {
logger.Info("已有任务在运行,跳过自动补号", "", "auto-add")
return
}
// 获取目标数量
target := 50
if val, _ := database.Instance.GetConfig("monitor_target"); val != "" {
if v, err := strconv.Atoi(val); err == nil {
target = v
}
}
// 获取当前 S2A 账号数量
current, err := getS2AAccountCount()
if err != nil {
logger.Error(fmt.Sprintf("获取 S2A 账号数量失败: %v", err), "", "auto-add")
return
}
deficit := target - current
if deficit <= 0 {
return
}
// 计算需要多少个 Team每个 Team 产生 4 个账号)
teamsNeeded := (deficit + 3) / 4 // 向上取整
// 获取可用的 Owner
owners, err := database.Instance.GetPendingOwners()
if err != nil {
logger.Error(fmt.Sprintf("获取可用 Owner 失败: %v", err), "", "auto-add")
return
}
if len(owners) == 0 {
logger.Warning("没有可用的 Owner 账号,无法自动补号", "", "auto-add")
return
}
// 限制使用的 Owner 数量
actualTeams := teamsNeeded
if actualTeams > len(owners) {
logger.Warning(fmt.Sprintf("可用 Owner 不足: 需要 %d 个, 仅有 %d 个可用", teamsNeeded, len(owners)), "", "auto-add")
actualTeams = len(owners)
}
logger.Info(fmt.Sprintf("自动补号: 当前 %d, 目标 %d, 缺少 %d, 需要 %d 个 Team, 将处理 %d 个",
current, target, deficit, teamsNeeded, actualTeams), "", "auto-add")
// 构建请求 - 直接使用 database.TeamOwner 转换
reqOwners := make([]TeamOwner, actualTeams)
for i := 0; i < actualTeams; i++ {
reqOwners[i] = TeamOwner{
Email: owners[i].Email,
Password: owners[i].Password,
Token: owners[i].Token,
AccountID: owners[i].AccountID,
}
}
req := TeamProcessRequest{
Owners: reqOwners,
MembersPerTeam: 4,
ConcurrentTeams: 2,
IncludeOwner: false,
Headless: true,
BrowserType: "rod", // 默认使用 rod
Proxy: "", // 不使用代理
}
// 初始化状态
teamProcessState.Running = true
teamProcessState.StartedAt = time.Now()
teamProcessState.TotalTeams = len(reqOwners)
teamProcessState.Completed = 0
teamProcessState.Results = make([]TeamProcessResult, 0, len(reqOwners))
lastAutoAddTime = time.Now()
// 异步执行
go runTeamProcess(req)
logger.Success(fmt.Sprintf("自动补号任务已启动: %d 个 Team", actualTeams), "", "auto-add")
}
// getS2AAccountCount 获取 S2A 当前账号数量
func getS2AAccountCount() (int, error) {
if config.Global == nil || config.Global.S2AApiBase == "" {
return 0, fmt.Errorf("S2A 配置未设置")
}
url := config.Global.S2AApiBase + "/api/v1/admin/dashboard/stats"
req, err := http.NewRequest("GET", url, nil)
if err != nil {
return 0, err
}
req.Header.Set("Authorization", "Bearer "+config.Global.S2AAdminKey)
client := &http.Client{Timeout: 10 * time.Second}
resp, err := client.Do(req)
if err != nil {
return 0, err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return 0, fmt.Errorf("S2A 返回状态: %d", resp.StatusCode)
}
var result struct {
NormalAccounts int `json:"normal_accounts"`
}
if err := decodeJSON(resp.Body, &result); err != nil {
return 0, err
}
return result.NormalAccounts, nil
}

View File

@@ -52,3 +52,17 @@ func CORS(next http.HandlerFunc) http.HandlerFunc {
next(w, r)
}
}
// decodeJSON 解析 JSON 响应体
func decodeJSON(body interface{}, v interface{}) error {
switch b := body.(type) {
case []byte:
return json.Unmarshal(b, v)
default:
// 假设是 io.Reader
if reader, ok := body.(interface{ Read([]byte) (int, error) }); ok {
return json.NewDecoder(reader).Decode(v)
}
return json.Unmarshal(body.([]byte), v)
}
}

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@@ -4,6 +4,7 @@ import (
"encoding/json"
"fmt"
"net/http"
"strings"
"sync"
"sync/atomic"
"time"
@@ -17,15 +18,18 @@ import (
"codex-pool/internal/register"
)
// TeamOwner 团队母号信息
type TeamOwner struct {
Email string `json:"email"`
Password string `json:"password"`
Token string `json:"token"`
AccountID string `json:"account_id"` // 已存储的 account_id如有则直接使用
}
// TeamProcessRequest 团队处理请求
type TeamProcessRequest struct {
// Owner 账号列表
Owners []struct {
Email string `json:"email"`
Password string `json:"password"`
Token string `json:"token"`
AccountID string `json:"account_id"` // 已存储的 account_id如有则直接使用
} `json:"owners"`
Owners []TeamOwner `json:"owners"`
// 配置
MembersPerTeam int `json:"members_per_team"` // 每个 Team 的成员数
ConcurrentTeams int `json:"concurrent_teams"` // 并发 Team 数量
@@ -33,6 +37,7 @@ type TeamProcessRequest struct {
Headless bool `json:"headless"` // 是否无头模式
Proxy string `json:"proxy"` // 代理设置
IncludeOwner bool `json:"include_owner"` // 母号也入库到 S2A
ProcessCount int `json:"process_count"` // 处理数量0表示全部
}
// TeamProcessResult 团队处理结果
@@ -91,12 +96,7 @@ func HandleTeamProcess(w http.ResponseWriter, r *http.Request) {
}
// 转换为请求格式(包含已存储的 account_id
for _, o := range pendingOwners {
req.Owners = append(req.Owners, struct {
Email string `json:"email"`
Password string `json:"password"`
Token string `json:"token"`
AccountID string `json:"account_id"`
}{
req.Owners = append(req.Owners, TeamOwner{
Email: o.Email,
Password: o.Password,
Token: o.Token,
@@ -106,6 +106,12 @@ func HandleTeamProcess(w http.ResponseWriter, r *http.Request) {
logger.Info(fmt.Sprintf("从数据库加载 %d 个待处理母号", len(req.Owners)), "", "team")
}
// 根据 ProcessCount 限制处理数量
if req.ProcessCount > 0 && req.ProcessCount < len(req.Owners) {
req.Owners = req.Owners[:req.ProcessCount]
logger.Info(fmt.Sprintf("限制处理数量: %d 个母号", req.ProcessCount), "", "team")
}
if req.MembersPerTeam <= 0 {
req.MembersPerTeam = 4
}
@@ -330,7 +336,28 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
}
result.TeamID = teamID
// Step 2: 并发注册成员
// Step 2: 测试邀请功能(检测 Team 是否被封禁)
testEmail := mail.GenerateEmail()
if err := inviter.SendInvites([]string{testEmail}); err != nil {
// 邀请失败,可能是 Team 被封禁
errStr := err.Error()
if strings.Contains(errStr, "403") || strings.Contains(errStr, "forbidden") ||
strings.Contains(errStr, "banned") || strings.Contains(errStr, "suspended") ||
strings.Contains(errStr, "deactivated") {
// Team 被封禁,标记为 invalid
logger.Error(fmt.Sprintf("%s Team 被封禁,标记为无效: %v", logPrefix, err), owner.Email, "team")
if database.Instance != nil {
database.Instance.MarkOwnerAsInvalid(owner.Email)
}
result.Errors = append(result.Errors, "Team 被封禁")
result.DurationMs = time.Since(startTime).Milliseconds()
return result
}
// 其他邀请错误,继续尝试
logger.Warning(fmt.Sprintf("%s 首次邀请失败,继续尝试: %v", logPrefix, err), owner.Email, "team")
}
// Step 3: 并发注册成员
// 每个成员:邀请 → 注册失败重试1次
// Team 有4次额外补救机会
type MemberAccount struct {

View File

@@ -253,6 +253,12 @@ func (d *DB) MarkOwnerAsFailed(email string) error {
return err
}
// MarkOwnerAsInvalid 标记 Owner 为无效Team 被封禁,永久跳过)
func (d *DB) MarkOwnerAsInvalid(email string) error {
_, err := d.db.Exec("UPDATE team_owners SET status = 'invalid' WHERE email = ?", email)
return err
}
// UpdateOwnerStatus 更新状态
func (d *DB) UpdateOwnerStatus(id int64, status string) error {
_, err := d.db.Exec("UPDATE team_owners SET status = ? WHERE id = ?", status, id)

View File

@@ -89,29 +89,6 @@ export default function Monitor() {
return json
}
// 获取号池状态 - 使用 S2A 的 dashboard/stats 接口
const fetchPoolStatus = useCallback(async () => {
try {
const data = await requestS2A('/dashboard/stats')
if (data) {
// 从 dashboard/stats 构建 pool status
setPoolStatus({
current: data.normal_accounts || 0,
target: targetInput,
deficit: Math.max(0, targetInput - (data.normal_accounts || 0)),
auto_add: autoAdd,
min_interval: minInterval,
polling_enabled: pollingEnabled,
polling_interval: pollingInterval,
})
// 同时更新统计数据
setStats(data)
}
} catch (e) {
console.error('获取号池状态失败:', e)
}
}, [targetInput, autoAdd, minInterval, pollingEnabled, pollingInterval])
// 刷新 S2A 统计 - 使用 dashboard/stats
const refreshStats = useCallback(async () => {
setRefreshing(true)
@@ -277,27 +254,59 @@ export default function Monitor() {
const json = await res.json()
if (json.code === 0 && json.data) {
const s = json.data
setTargetInput(s.target || 50)
setAutoAdd(s.auto_add || false)
setMinInterval(s.min_interval || 300)
setPollingEnabled(s.polling_enabled || false)
const target = s.target || 50
const autoAddVal = s.auto_add || false
const minIntervalVal = s.min_interval || 300
const pollingEnabledVal = s.polling_enabled || false
const interval = s.polling_interval || 60
setTargetInput(target)
setAutoAdd(autoAddVal)
setMinInterval(minIntervalVal)
setPollingEnabled(pollingEnabledVal)
setPollingInterval(interval)
savedPollingIntervalRef.current = interval // 同步更新 ref
savedPollingIntervalRef.current = interval
setCountdown(interval)
// 返回加载的配置用于后续刷新
return { target, autoAdd: autoAddVal, minInterval: minIntervalVal, pollingEnabled: pollingEnabledVal, pollingInterval: interval }
}
}
} catch (e) {
console.error('加载监控设置失败:', e)
}
return null
}
// 初始化 - 只在组件挂载时执行一次
useEffect(() => {
loadMonitorSettings()
fetchPoolStatus()
refreshStats()
fetchAutoAddLogs()
const init = async () => {
// 先加载设置
const settings = await loadMonitorSettings()
// 然后刷新状态(使用加载的设置值)
try {
const data = await requestS2A('/dashboard/stats')
if (data) {
const target = settings?.target || 50
setStats(data)
setPoolStatus({
current: data.normal_accounts || 0,
target: target,
deficit: Math.max(0, target - (data.normal_accounts || 0)),
auto_add: settings?.autoAdd || false,
min_interval: settings?.minInterval || 300,
polling_enabled: settings?.pollingEnabled || false,
polling_interval: settings?.pollingInterval || 60,
})
}
} catch (e) {
console.error('获取号池状态失败:', e)
}
fetchAutoAddLogs()
}
init()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [])

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@@ -72,6 +72,7 @@ export default function Upload() {
const [browserType, setBrowserType] = useState<'chromedp' | 'rod'>('chromedp')
const [proxy, setProxy] = useState('')
const [includeOwner, setIncludeOwner] = useState(false) // 母号也入库
const [processCount, setProcessCount] = useState(0) // 处理数量0表示全部
const hasConfig = config.s2a.apiBase && config.s2a.adminKey
@@ -177,6 +178,7 @@ export default function Upload() {
headless: true, // 始终使用无头模式
proxy,
include_owner: includeOwner, // 母号也入库
process_count: processCount, // 处理数量0表示全部
}),
})
@@ -192,7 +194,7 @@ export default function Upload() {
alert('启动失败')
}
setLoading(false)
}, [stats, membersPerTeam, concurrentTeams, browserType, proxy, includeOwner, fetchStatus])
}, [stats, membersPerTeam, concurrentTeams, browserType, proxy, includeOwner, processCount, fetchStatus])
// 停止处理
const handleStop = useCallback(async () => {
@@ -371,6 +373,37 @@ export default function Upload() {
</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
{/* 处理数量设置 */}
<div>
<label className="block text-sm font-medium text-slate-700 dark:text-slate-300 mb-2">
</label>
<div className="flex gap-2">
<Input
type="number"
min={1}
max={stats?.valid || 100}
value={processCount || ''}
onChange={(e) => setProcessCount(Number(e.target.value) || 0)}
disabled={isRunning}
placeholder="输入数量"
className="flex-1"
/>
<Button
variant={processCount === 0 ? 'primary' : 'outline'}
size="sm"
onClick={() => setProcessCount(0)}
disabled={isRunning}
className="whitespace-nowrap"
>
({stats?.valid || 0})
</Button>
</div>
<p className="text-xs text-slate-500 mt-1">
{processCount > 0 ? `将处理 ${Math.min(processCount, stats?.valid || 0)} 个母号` : `将处理全部 ${stats?.valid || 0} 个母号`}
</p>
</div>
<div className="grid grid-cols-2 gap-3">
<Input
label="每个 Team 成员数"