feat: Implement batch team owner processing with dedicated upload, configuration, and monitoring pages and backend services.
This commit is contained in:
209
backend/internal/api/auto_add.go
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209
backend/internal/api/auto_add.go
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@@ -0,0 +1,209 @@
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package api
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import (
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"fmt"
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"net/http"
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"strconv"
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"sync"
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"time"
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"codex-pool/internal/config"
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"codex-pool/internal/database"
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"codex-pool/internal/logger"
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)
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var (
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autoAddRunning bool
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autoAddMu sync.Mutex
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autoAddStopChan chan struct{}
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lastAutoAddTime time.Time
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)
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// StartAutoAddService 启动自动补号服务
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func StartAutoAddService() {
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autoAddMu.Lock()
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if autoAddRunning {
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autoAddMu.Unlock()
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return
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}
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autoAddRunning = true
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autoAddStopChan = make(chan struct{})
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autoAddMu.Unlock()
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logger.Info("自动补号服务已启动", "", "auto-add")
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go func() {
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ticker := time.NewTicker(60 * time.Second) // 每分钟检查一次
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defer ticker.Stop()
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for {
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select {
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case <-autoAddStopChan:
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logger.Info("自动补号服务已停止", "", "auto-add")
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return
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case <-ticker.C:
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checkAndAutoAdd()
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}
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}
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}()
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}
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// StopAutoAddService 停止自动补号服务
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func StopAutoAddService() {
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autoAddMu.Lock()
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defer autoAddMu.Unlock()
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if autoAddRunning && autoAddStopChan != nil {
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close(autoAddStopChan)
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autoAddRunning = false
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}
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}
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// checkAndAutoAdd 检查并自动补号
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func checkAndAutoAdd() {
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if database.Instance == nil {
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return
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}
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// 读取配置
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autoAddEnabled := false
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if val, _ := database.Instance.GetConfig("monitor_auto_add"); val == "true" {
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autoAddEnabled = true
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}
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if !autoAddEnabled {
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return
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}
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// 检查最小间隔
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minInterval := 300
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if val, _ := database.Instance.GetConfig("monitor_min_interval"); val != "" {
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if v, err := strconv.Atoi(val); err == nil {
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minInterval = v
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}
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}
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if time.Since(lastAutoAddTime).Seconds() < float64(minInterval) {
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return
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}
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// 检查是否有任务在运行
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if teamProcessState.Running {
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logger.Info("已有任务在运行,跳过自动补号", "", "auto-add")
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return
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}
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// 获取目标数量
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target := 50
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if val, _ := database.Instance.GetConfig("monitor_target"); val != "" {
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if v, err := strconv.Atoi(val); err == nil {
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target = v
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}
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}
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// 获取当前 S2A 账号数量
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current, err := getS2AAccountCount()
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if err != nil {
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logger.Error(fmt.Sprintf("获取 S2A 账号数量失败: %v", err), "", "auto-add")
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return
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}
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deficit := target - current
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if deficit <= 0 {
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return
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}
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// 计算需要多少个 Team(每个 Team 产生 4 个账号)
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teamsNeeded := (deficit + 3) / 4 // 向上取整
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// 获取可用的 Owner
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owners, err := database.Instance.GetPendingOwners()
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if err != nil {
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logger.Error(fmt.Sprintf("获取可用 Owner 失败: %v", err), "", "auto-add")
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return
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}
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if len(owners) == 0 {
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logger.Warning("没有可用的 Owner 账号,无法自动补号", "", "auto-add")
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return
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}
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// 限制使用的 Owner 数量
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actualTeams := teamsNeeded
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if actualTeams > len(owners) {
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logger.Warning(fmt.Sprintf("可用 Owner 不足: 需要 %d 个, 仅有 %d 个可用", teamsNeeded, len(owners)), "", "auto-add")
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actualTeams = len(owners)
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}
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logger.Info(fmt.Sprintf("自动补号: 当前 %d, 目标 %d, 缺少 %d, 需要 %d 个 Team, 将处理 %d 个",
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current, target, deficit, teamsNeeded, actualTeams), "", "auto-add")
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// 构建请求 - 直接使用 database.TeamOwner 转换
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reqOwners := make([]TeamOwner, actualTeams)
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for i := 0; i < actualTeams; i++ {
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reqOwners[i] = TeamOwner{
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Email: owners[i].Email,
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Password: owners[i].Password,
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Token: owners[i].Token,
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AccountID: owners[i].AccountID,
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}
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}
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req := TeamProcessRequest{
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Owners: reqOwners,
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MembersPerTeam: 4,
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ConcurrentTeams: 2,
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IncludeOwner: false,
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Headless: true,
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BrowserType: "rod", // 默认使用 rod
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Proxy: "", // 不使用代理
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}
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// 初始化状态
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teamProcessState.Running = true
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teamProcessState.StartedAt = time.Now()
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teamProcessState.TotalTeams = len(reqOwners)
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teamProcessState.Completed = 0
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teamProcessState.Results = make([]TeamProcessResult, 0, len(reqOwners))
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lastAutoAddTime = time.Now()
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// 异步执行
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go runTeamProcess(req)
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logger.Success(fmt.Sprintf("自动补号任务已启动: %d 个 Team", actualTeams), "", "auto-add")
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}
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// getS2AAccountCount 获取 S2A 当前账号数量
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func getS2AAccountCount() (int, error) {
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if config.Global == nil || config.Global.S2AApiBase == "" {
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return 0, fmt.Errorf("S2A 配置未设置")
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}
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url := config.Global.S2AApiBase + "/api/v1/admin/dashboard/stats"
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req, err := http.NewRequest("GET", url, nil)
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if err != nil {
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return 0, err
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}
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req.Header.Set("Authorization", "Bearer "+config.Global.S2AAdminKey)
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client := &http.Client{Timeout: 10 * time.Second}
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resp, err := client.Do(req)
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if err != nil {
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return 0, err
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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return 0, fmt.Errorf("S2A 返回状态: %d", resp.StatusCode)
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}
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var result struct {
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NormalAccounts int `json:"normal_accounts"`
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}
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if err := decodeJSON(resp.Body, &result); err != nil {
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return 0, err
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}
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return result.NormalAccounts, nil
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}
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@@ -52,3 +52,17 @@ func CORS(next http.HandlerFunc) http.HandlerFunc {
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next(w, r)
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}
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}
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// decodeJSON 解析 JSON 响应体
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func decodeJSON(body interface{}, v interface{}) error {
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switch b := body.(type) {
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case []byte:
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return json.Unmarshal(b, v)
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default:
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// 假设是 io.Reader
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if reader, ok := body.(interface{ Read([]byte) (int, error) }); ok {
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return json.NewDecoder(reader).Decode(v)
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}
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return json.Unmarshal(body.([]byte), v)
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}
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}
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@@ -4,6 +4,7 @@ import (
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"encoding/json"
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"fmt"
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"net/http"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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@@ -17,15 +18,18 @@ import (
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"codex-pool/internal/register"
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)
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// TeamOwner 团队母号信息
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type TeamOwner struct {
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Email string `json:"email"`
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Password string `json:"password"`
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Token string `json:"token"`
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AccountID string `json:"account_id"` // 已存储的 account_id,如有则直接使用
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}
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// TeamProcessRequest 团队处理请求
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type TeamProcessRequest struct {
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// Owner 账号列表
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Owners []struct {
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Email string `json:"email"`
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Password string `json:"password"`
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Token string `json:"token"`
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AccountID string `json:"account_id"` // 已存储的 account_id,如有则直接使用
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} `json:"owners"`
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Owners []TeamOwner `json:"owners"`
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// 配置
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MembersPerTeam int `json:"members_per_team"` // 每个 Team 的成员数
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ConcurrentTeams int `json:"concurrent_teams"` // 并发 Team 数量
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@@ -33,6 +37,7 @@ type TeamProcessRequest struct {
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Headless bool `json:"headless"` // 是否无头模式
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Proxy string `json:"proxy"` // 代理设置
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IncludeOwner bool `json:"include_owner"` // 母号也入库到 S2A
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ProcessCount int `json:"process_count"` // 处理数量,0表示全部
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}
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// TeamProcessResult 团队处理结果
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@@ -91,12 +96,7 @@ func HandleTeamProcess(w http.ResponseWriter, r *http.Request) {
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}
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// 转换为请求格式(包含已存储的 account_id)
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for _, o := range pendingOwners {
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req.Owners = append(req.Owners, struct {
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Email string `json:"email"`
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Password string `json:"password"`
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Token string `json:"token"`
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AccountID string `json:"account_id"`
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}{
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req.Owners = append(req.Owners, TeamOwner{
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Email: o.Email,
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Password: o.Password,
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Token: o.Token,
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@@ -106,6 +106,12 @@ func HandleTeamProcess(w http.ResponseWriter, r *http.Request) {
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logger.Info(fmt.Sprintf("从数据库加载 %d 个待处理母号", len(req.Owners)), "", "team")
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}
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// 根据 ProcessCount 限制处理数量
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if req.ProcessCount > 0 && req.ProcessCount < len(req.Owners) {
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req.Owners = req.Owners[:req.ProcessCount]
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logger.Info(fmt.Sprintf("限制处理数量: %d 个母号", req.ProcessCount), "", "team")
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}
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if req.MembersPerTeam <= 0 {
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req.MembersPerTeam = 4
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}
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@@ -330,7 +336,28 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
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}
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result.TeamID = teamID
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// Step 2: 并发注册成员
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// Step 2: 测试邀请功能(检测 Team 是否被封禁)
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testEmail := mail.GenerateEmail()
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if err := inviter.SendInvites([]string{testEmail}); err != nil {
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// 邀请失败,可能是 Team 被封禁
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errStr := err.Error()
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if strings.Contains(errStr, "403") || strings.Contains(errStr, "forbidden") ||
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strings.Contains(errStr, "banned") || strings.Contains(errStr, "suspended") ||
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strings.Contains(errStr, "deactivated") {
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// Team 被封禁,标记为 invalid
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logger.Error(fmt.Sprintf("%s Team 被封禁,标记为无效: %v", logPrefix, err), owner.Email, "team")
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if database.Instance != nil {
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database.Instance.MarkOwnerAsInvalid(owner.Email)
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}
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result.Errors = append(result.Errors, "Team 被封禁")
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result.DurationMs = time.Since(startTime).Milliseconds()
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return result
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}
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// 其他邀请错误,继续尝试
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logger.Warning(fmt.Sprintf("%s 首次邀请失败,继续尝试: %v", logPrefix, err), owner.Email, "team")
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}
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// Step 3: 并发注册成员
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// 每个成员:邀请 → 注册,失败重试1次
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// Team 有4次额外补救机会
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type MemberAccount struct {
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