feat: Implement batch team owner processing with dedicated upload, configuration, and monitoring pages and backend services.

This commit is contained in:
2026-01-30 18:59:03 +08:00
parent 165c6d69b9
commit 6f18740215
7 changed files with 348 additions and 46 deletions

View File

@@ -0,0 +1,209 @@
package api
import (
"fmt"
"net/http"
"strconv"
"sync"
"time"
"codex-pool/internal/config"
"codex-pool/internal/database"
"codex-pool/internal/logger"
)
var (
autoAddRunning bool
autoAddMu sync.Mutex
autoAddStopChan chan struct{}
lastAutoAddTime time.Time
)
// StartAutoAddService 启动自动补号服务
func StartAutoAddService() {
autoAddMu.Lock()
if autoAddRunning {
autoAddMu.Unlock()
return
}
autoAddRunning = true
autoAddStopChan = make(chan struct{})
autoAddMu.Unlock()
logger.Info("自动补号服务已启动", "", "auto-add")
go func() {
ticker := time.NewTicker(60 * time.Second) // 每分钟检查一次
defer ticker.Stop()
for {
select {
case <-autoAddStopChan:
logger.Info("自动补号服务已停止", "", "auto-add")
return
case <-ticker.C:
checkAndAutoAdd()
}
}
}()
}
// StopAutoAddService 停止自动补号服务
func StopAutoAddService() {
autoAddMu.Lock()
defer autoAddMu.Unlock()
if autoAddRunning && autoAddStopChan != nil {
close(autoAddStopChan)
autoAddRunning = false
}
}
// checkAndAutoAdd 检查并自动补号
func checkAndAutoAdd() {
if database.Instance == nil {
return
}
// 读取配置
autoAddEnabled := false
if val, _ := database.Instance.GetConfig("monitor_auto_add"); val == "true" {
autoAddEnabled = true
}
if !autoAddEnabled {
return
}
// 检查最小间隔
minInterval := 300
if val, _ := database.Instance.GetConfig("monitor_min_interval"); val != "" {
if v, err := strconv.Atoi(val); err == nil {
minInterval = v
}
}
if time.Since(lastAutoAddTime).Seconds() < float64(minInterval) {
return
}
// 检查是否有任务在运行
if teamProcessState.Running {
logger.Info("已有任务在运行,跳过自动补号", "", "auto-add")
return
}
// 获取目标数量
target := 50
if val, _ := database.Instance.GetConfig("monitor_target"); val != "" {
if v, err := strconv.Atoi(val); err == nil {
target = v
}
}
// 获取当前 S2A 账号数量
current, err := getS2AAccountCount()
if err != nil {
logger.Error(fmt.Sprintf("获取 S2A 账号数量失败: %v", err), "", "auto-add")
return
}
deficit := target - current
if deficit <= 0 {
return
}
// 计算需要多少个 Team每个 Team 产生 4 个账号)
teamsNeeded := (deficit + 3) / 4 // 向上取整
// 获取可用的 Owner
owners, err := database.Instance.GetPendingOwners()
if err != nil {
logger.Error(fmt.Sprintf("获取可用 Owner 失败: %v", err), "", "auto-add")
return
}
if len(owners) == 0 {
logger.Warning("没有可用的 Owner 账号,无法自动补号", "", "auto-add")
return
}
// 限制使用的 Owner 数量
actualTeams := teamsNeeded
if actualTeams > len(owners) {
logger.Warning(fmt.Sprintf("可用 Owner 不足: 需要 %d 个, 仅有 %d 个可用", teamsNeeded, len(owners)), "", "auto-add")
actualTeams = len(owners)
}
logger.Info(fmt.Sprintf("自动补号: 当前 %d, 目标 %d, 缺少 %d, 需要 %d 个 Team, 将处理 %d 个",
current, target, deficit, teamsNeeded, actualTeams), "", "auto-add")
// 构建请求 - 直接使用 database.TeamOwner 转换
reqOwners := make([]TeamOwner, actualTeams)
for i := 0; i < actualTeams; i++ {
reqOwners[i] = TeamOwner{
Email: owners[i].Email,
Password: owners[i].Password,
Token: owners[i].Token,
AccountID: owners[i].AccountID,
}
}
req := TeamProcessRequest{
Owners: reqOwners,
MembersPerTeam: 4,
ConcurrentTeams: 2,
IncludeOwner: false,
Headless: true,
BrowserType: "rod", // 默认使用 rod
Proxy: "", // 不使用代理
}
// 初始化状态
teamProcessState.Running = true
teamProcessState.StartedAt = time.Now()
teamProcessState.TotalTeams = len(reqOwners)
teamProcessState.Completed = 0
teamProcessState.Results = make([]TeamProcessResult, 0, len(reqOwners))
lastAutoAddTime = time.Now()
// 异步执行
go runTeamProcess(req)
logger.Success(fmt.Sprintf("自动补号任务已启动: %d 个 Team", actualTeams), "", "auto-add")
}
// getS2AAccountCount 获取 S2A 当前账号数量
func getS2AAccountCount() (int, error) {
if config.Global == nil || config.Global.S2AApiBase == "" {
return 0, fmt.Errorf("S2A 配置未设置")
}
url := config.Global.S2AApiBase + "/api/v1/admin/dashboard/stats"
req, err := http.NewRequest("GET", url, nil)
if err != nil {
return 0, err
}
req.Header.Set("Authorization", "Bearer "+config.Global.S2AAdminKey)
client := &http.Client{Timeout: 10 * time.Second}
resp, err := client.Do(req)
if err != nil {
return 0, err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return 0, fmt.Errorf("S2A 返回状态: %d", resp.StatusCode)
}
var result struct {
NormalAccounts int `json:"normal_accounts"`
}
if err := decodeJSON(resp.Body, &result); err != nil {
return 0, err
}
return result.NormalAccounts, nil
}

View File

@@ -52,3 +52,17 @@ func CORS(next http.HandlerFunc) http.HandlerFunc {
next(w, r)
}
}
// decodeJSON 解析 JSON 响应体
func decodeJSON(body interface{}, v interface{}) error {
switch b := body.(type) {
case []byte:
return json.Unmarshal(b, v)
default:
// 假设是 io.Reader
if reader, ok := body.(interface{ Read([]byte) (int, error) }); ok {
return json.NewDecoder(reader).Decode(v)
}
return json.Unmarshal(body.([]byte), v)
}
}

View File

@@ -4,6 +4,7 @@ import (
"encoding/json"
"fmt"
"net/http"
"strings"
"sync"
"sync/atomic"
"time"
@@ -17,15 +18,18 @@ import (
"codex-pool/internal/register"
)
// TeamOwner 团队母号信息
type TeamOwner struct {
Email string `json:"email"`
Password string `json:"password"`
Token string `json:"token"`
AccountID string `json:"account_id"` // 已存储的 account_id如有则直接使用
}
// TeamProcessRequest 团队处理请求
type TeamProcessRequest struct {
// Owner 账号列表
Owners []struct {
Email string `json:"email"`
Password string `json:"password"`
Token string `json:"token"`
AccountID string `json:"account_id"` // 已存储的 account_id如有则直接使用
} `json:"owners"`
Owners []TeamOwner `json:"owners"`
// 配置
MembersPerTeam int `json:"members_per_team"` // 每个 Team 的成员数
ConcurrentTeams int `json:"concurrent_teams"` // 并发 Team 数量
@@ -33,6 +37,7 @@ type TeamProcessRequest struct {
Headless bool `json:"headless"` // 是否无头模式
Proxy string `json:"proxy"` // 代理设置
IncludeOwner bool `json:"include_owner"` // 母号也入库到 S2A
ProcessCount int `json:"process_count"` // 处理数量0表示全部
}
// TeamProcessResult 团队处理结果
@@ -91,12 +96,7 @@ func HandleTeamProcess(w http.ResponseWriter, r *http.Request) {
}
// 转换为请求格式(包含已存储的 account_id
for _, o := range pendingOwners {
req.Owners = append(req.Owners, struct {
Email string `json:"email"`
Password string `json:"password"`
Token string `json:"token"`
AccountID string `json:"account_id"`
}{
req.Owners = append(req.Owners, TeamOwner{
Email: o.Email,
Password: o.Password,
Token: o.Token,
@@ -106,6 +106,12 @@ func HandleTeamProcess(w http.ResponseWriter, r *http.Request) {
logger.Info(fmt.Sprintf("从数据库加载 %d 个待处理母号", len(req.Owners)), "", "team")
}
// 根据 ProcessCount 限制处理数量
if req.ProcessCount > 0 && req.ProcessCount < len(req.Owners) {
req.Owners = req.Owners[:req.ProcessCount]
logger.Info(fmt.Sprintf("限制处理数量: %d 个母号", req.ProcessCount), "", "team")
}
if req.MembersPerTeam <= 0 {
req.MembersPerTeam = 4
}
@@ -330,7 +336,28 @@ func processSingleTeam(idx int, req TeamProcessRequest) TeamProcessResult {
}
result.TeamID = teamID
// Step 2: 并发注册成员
// Step 2: 测试邀请功能(检测 Team 是否被封禁)
testEmail := mail.GenerateEmail()
if err := inviter.SendInvites([]string{testEmail}); err != nil {
// 邀请失败,可能是 Team 被封禁
errStr := err.Error()
if strings.Contains(errStr, "403") || strings.Contains(errStr, "forbidden") ||
strings.Contains(errStr, "banned") || strings.Contains(errStr, "suspended") ||
strings.Contains(errStr, "deactivated") {
// Team 被封禁,标记为 invalid
logger.Error(fmt.Sprintf("%s Team 被封禁,标记为无效: %v", logPrefix, err), owner.Email, "team")
if database.Instance != nil {
database.Instance.MarkOwnerAsInvalid(owner.Email)
}
result.Errors = append(result.Errors, "Team 被封禁")
result.DurationMs = time.Since(startTime).Milliseconds()
return result
}
// 其他邀请错误,继续尝试
logger.Warning(fmt.Sprintf("%s 首次邀请失败,继续尝试: %v", logPrefix, err), owner.Email, "team")
}
// Step 3: 并发注册成员
// 每个成员:邀请 → 注册失败重试1次
// Team 有4次额外补救机会
type MemberAccount struct {