/** * Test: Motion Data Generation * * Validates that generated mouse trajectories look human. */ import { MotionGenerator } from '../src/generator/motion.js'; import { Logger } from '../src/utils/logger.js'; const logger = new Logger('TestMotion'); function test() { logger.info('Starting motion generation test...'); const generator = new MotionGenerator({ screenWidth: 1920, screenHeight: 1080, checkboxPos: { x: 200, y: 300 }, }); const motion = generator.generate(); // Validate structure logger.info('Validating motion data structure...'); if (!motion.st || typeof motion.st !== 'number') { logger.error('Missing or invalid start timestamp (st)'); process.exit(1); } if (!Array.isArray(motion.mm) || motion.mm.length === 0) { logger.error('Missing or empty mouse moves (mm)'); process.exit(1); } if (!Array.isArray(motion.md) || motion.md.length === 0) { logger.error('Missing or empty mouse down (md)'); process.exit(1); } if (!Array.isArray(motion.mu) || motion.mu.length === 0) { logger.error('Missing or empty mouse up (mu)'); process.exit(1); } logger.success('Structure validation passed'); // Analyze trajectory logger.info('Analyzing trajectory characteristics...'); const mm = motion.mm; let totalDistance = 0; let straightLineDistance = 0; let prevPoint = null; for (const point of mm) { if (prevPoint) { const dx = point[0] - prevPoint[0]; const dy = point[1] - prevPoint[1]; totalDistance += Math.sqrt(dx * dx + dy * dy); } prevPoint = point; } // Calculate straight-line distance const start = mm[0]; const end = mm[mm.length - 1]; const sdx = end[0] - start[0]; const sdy = end[1] - start[1]; straightLineDistance = Math.sqrt(sdx * sdx + sdy * sdy); const curviness = totalDistance / straightLineDistance; logger.info(`Total points: ${mm.length}`); logger.info(`Path distance: ${totalDistance.toFixed(1)}px`); logger.info(`Straight distance: ${straightLineDistance.toFixed(1)}px`); logger.info(`Curviness ratio: ${curviness.toFixed(2)}x`); if (curviness < 1.05) { logger.warn('Trajectory is too straight! Looks robotic.'); logger.warn('Consider increasing bezier control point variance.'); } else if (curviness > 3.0) { logger.warn('Trajectory is too curved! Looks erratic.'); } else { logger.success('Trajectory curviness looks human'); } // Check timing const duration = mm[mm.length - 1][2] - mm[0][2]; logger.info(`Duration: ${duration}ms`); if (duration < 200) { logger.warn('Movement too fast! Humans are slower.'); } else if (duration > 5000) { logger.warn('Movement too slow! Humans are faster.'); } else { logger.success('Movement timing looks human'); } // Output sample logger.info('\nSample motion data (first 5 points):'); for (let i = 0; i < Math.min(5, mm.length); i++) { console.log(` [${mm[i][0]}, ${mm[i][1]}, ${mm[i][2]}]`); } logger.success('\nMotion test completed'); } test();