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109
test/test_motion.js
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109
test/test_motion.js
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/**
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* Test: Motion Data Generation
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*
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* Validates that generated mouse trajectories look human.
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*/
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import { MotionGenerator } from '../src/generator/motion.js';
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import { Logger } from '../src/utils/logger.js';
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const logger = new Logger('TestMotion');
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function test() {
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logger.info('Starting motion generation test...');
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const generator = new MotionGenerator({
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screenWidth: 1920,
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screenHeight: 1080,
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checkboxPos: { x: 200, y: 300 },
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});
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const motion = generator.generate();
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// Validate structure
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logger.info('Validating motion data structure...');
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if (!motion.st || typeof motion.st !== 'number') {
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logger.error('Missing or invalid start timestamp (st)');
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process.exit(1);
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}
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if (!Array.isArray(motion.mm) || motion.mm.length === 0) {
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logger.error('Missing or empty mouse moves (mm)');
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process.exit(1);
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}
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if (!Array.isArray(motion.md) || motion.md.length === 0) {
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logger.error('Missing or empty mouse down (md)');
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process.exit(1);
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}
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if (!Array.isArray(motion.mu) || motion.mu.length === 0) {
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logger.error('Missing or empty mouse up (mu)');
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process.exit(1);
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}
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logger.success('Structure validation passed');
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// Analyze trajectory
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logger.info('Analyzing trajectory characteristics...');
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const mm = motion.mm;
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let totalDistance = 0;
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let straightLineDistance = 0;
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let prevPoint = null;
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for (const point of mm) {
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if (prevPoint) {
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const dx = point[0] - prevPoint[0];
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const dy = point[1] - prevPoint[1];
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totalDistance += Math.sqrt(dx * dx + dy * dy);
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}
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prevPoint = point;
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}
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// Calculate straight-line distance
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const start = mm[0];
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const end = mm[mm.length - 1];
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const sdx = end[0] - start[0];
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const sdy = end[1] - start[1];
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straightLineDistance = Math.sqrt(sdx * sdx + sdy * sdy);
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const curviness = totalDistance / straightLineDistance;
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logger.info(`Total points: ${mm.length}`);
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logger.info(`Path distance: ${totalDistance.toFixed(1)}px`);
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logger.info(`Straight distance: ${straightLineDistance.toFixed(1)}px`);
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logger.info(`Curviness ratio: ${curviness.toFixed(2)}x`);
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if (curviness < 1.05) {
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logger.warn('Trajectory is too straight! Looks robotic.');
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logger.warn('Consider increasing bezier control point variance.');
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} else if (curviness > 3.0) {
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logger.warn('Trajectory is too curved! Looks erratic.');
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} else {
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logger.success('Trajectory curviness looks human');
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}
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// Check timing
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const duration = mm[mm.length - 1][2] - mm[0][2];
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logger.info(`Duration: ${duration}ms`);
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if (duration < 200) {
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logger.warn('Movement too fast! Humans are slower.');
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} else if (duration > 5000) {
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logger.warn('Movement too slow! Humans are faster.');
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} else {
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logger.success('Movement timing looks human');
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}
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// Output sample
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logger.info('\nSample motion data (first 5 points):');
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for (let i = 0; i < Math.min(5, mm.length); i++) {
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console.log(` [${mm[i][0]}, ${mm[i][1]}, ${mm[i][2]}]`);
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}
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logger.success('\nMotion test completed');
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}
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test();
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